Seeing I is a boundary pushing psychological, sensory-deprivation art performance that examines the very nature and location of the Self, and its relationship to society and technology.
As part of a public installation, for 24-hours a day, artist Mark Farid will wear a virtual reality headset experiencing life through the eyes and ears of another person, hearing only what they hear, and seeing only what they see for a week.
Inspired by Psychologist Philip Zimbardo's Stanford Prison Experiment (1971), Philosopher Jean Baudrillard's Simulacra and Simulation (1981), and Artist Josh Harris' Quiet: We Live in Public (1999), Farid will be isolated in the exhibition space, unable to hear his own voice or see his own hands for the duration of the project. With the only human 'interaction' that Farid will experience being the life of the protagonist - through the VR headset - how will this simulated cohabitation in the life of another displace Farid's own sense of self?
Pre-recorded with a pair of customized glasses, every aspect of the protagonists life will be captured in 360° video and audio; from brushing their teeth, to their commute, their work and social life, and their most intimate moments. Any editing will take the form of self-censorship, as they determine which aspects of their lives they wish to share with Farid and the audience.
Due to the pandemic, Farid developed an additional version of the project called Seeing I: The Protagonists. It invites the audience to carefully witness the lives of two protagonists. The audience can experience 24 continuous hours of the protagonist's lives without any biased editing or artistic choices. Instead, the artist asks the audience to think about the plurality of realities and the things they have in common. None of the represented lives are to be stereotypically explored, but rather to sharpen the view for individual perceptions.
Seeing I was conceived and created by artist Mark Farid, is commissioned by arebyte Gallery, UK, and the European Media Art Platform, EU, and supported by the Sundance Institute, USA, and the National Theatre Immersive Storytelling Studio, UK.